Orio for Studios · UGC platform for live games

Turn your players
into your
content pipeline.

A player describes a level. Orio builds it inside your game, playtests it to the end and checks your rules — before it ever reaches you.

+35%
DAU between drops
95%
verified with no human
1 day
to integrate the SDK
✓ Playable✓ Fair✓ On-brand
Approved — live to your players

Player prompt → built, playtested and verified in your game

Working with teams across games and tech

A world generated in Orio

Meet the creation layer.
UGC, finally shippable.

From a player's sentence to a playable level

Give Orio a description and it builds the level from your assets, inside your rules — geometry, pacing, enemies and rewards.

a rope bridge across the ravine, at night

Built from your kit and playtested end to end. Here's what came back:

Ravine CrossingOpen ›
Levels
1
Playtests
24
Pass rate
96%
Build time
4m

Highlight creations from this batch:

RBRavineBuilderNMNyx_MakesMLMossyLog

Every creation is played to the end before you see it

An agent finishes the level, then checks it is playable, fair, on-brand and appropriate. What reaches you is a short queue, not a moderation backlog.

95%

clear with no human involved

Verification queue
Playablereached the exit
Fairwithin balance rules
On-brandcanon + art direction
Appropriatechecking…
3 awaiting your approval

Runs alongside your existing build

UnityUnreal EngineGodotIn-houseWebGL

Run UGC at scale, not in a moderation queue.

Players who were never going to install an editor

Traditional modding reaches the fraction of your community that can script. Describing a level in a sentence reaches the rest — which is where the volume comes from.

+20%
D30 retention
vs. the studio's baseline
+35%
Daily active players
between content drops

Orio pilot data, August 2026 · studio name withheld under NDA

RB“Finally, I can build the thing I keep describing.”
NM“Made a level on the bus. It was live that night.”
PM“No editor, no tutorial. Just told it what I wanted.”
KD“My level got 4,000 plays in a week.”
ML“I have never modded anything before this.”
Orio pilot results
“Our modding community went from a few people who can code
to everyone who plays.”
Ines R.
Live Ops Lead · name withheld under NDA
Your game, unchanged
Control

You set what's possible.

Orio resolves your rules before it builds anything. Whatever a player asks for comes back inside your world.

You choose what players can touch. Everything else ships exactly as you built it.

Your game grows. Your roadmap stays put.

CADENCE

Something new between updates

Players finish a season long before the next one lands. Orio keeps new levels arriving in between, built by the people waiting.

FOCUS

Your designers stay on the big stuff

The team keeps building the roadmap instead of getting pulled off to fill a gap in the calendar.

CATALOGUE

Old titles wake up

A game with a community and nobody assigned to it starts getting new levels again. No reassignment, no new production.

OPTIONAL

Monetise it, or don't

Some studios sell what players make and share it back. Plenty keep it free on principle. Either way, the IP stays yours.

What studios say about running UGC in live games

Ryzom
“We shipped six weeks of content in a fortnight, and none of it came off our roadmap. It’s not just volume; it’s a system that lets the community carry the calendar between seasons.”
Ines R.
Live Ops Lead
Xonotic
“The verification layer is the part I did not believe until I watched it play a level to the end.”
Dan O.
Technical Director
phoenix
“A title we had shelved is getting new levels every day without anyone assigned to it. No reassignment, no new production budget — just the community and the review queue.”
Mira H.
Executive Producer
Rogue
“We kept the rules tight and still got things our designers would never have thought of.”
Sam B.
Game Director
Slipgate
“Player levels now carry our seasonal events. We schedule around what the community builds, and the queue takes minutes a day to clear.”
Priya C.
Head of Live Services
Vertigo
“Verification killed the moderation backlog in the first week.”
Jonas W.
Community Director

Customer stories

Floating castle islands in a player-built game world
RYZOM

How Ryzom held daily players flat between seasons

A live title, a fixed calendar, and +35% DAU across the trough.

Desert canyon world with a platforming course
ROGUE

Reopening creation on a shelved platformer

206 player-made levels in a quarter with no new production.

Neon sci-fi arena level with a sword-wielding character
XONOTIC

Letting players build without loosening the rules

Progression and economy locked; 95% cleared verification.

Frequently asked questions

+What is Orio for Studios?

A UGC layer that installs into your game and lets players build new levels and mods by describing what they want. Orio generates it from your assets, playtests it automatically, and sends it to you for approval.

+Do players need modding experience?

No. They describe what they want in plain language, inside the game. There is no editor, no scripting and nothing to download — which is why participation goes well beyond the people who already mod.

+How do you stop players making something broken or offensive?

Two ways. Your rules are resolved before anything is built, so creations start inside your boundaries. Then every mod is played end to end and checked for playability, fairness, tone and brand fit — 95% clear without a human involved.

+Can we control what players are allowed to change?

Yes. You declare what is open and what is off-limits — progression, economy, balance, canon and art direction stay exactly as you set them.

+Does anything go live without our approval?

No. Verified mods arrive in a review queue and publish only when you approve them.

+Does adding Orio mean changing our game's code?

No. The layer runs alongside your build. Integration is an SDK and roughly a day of one engineer’s time.

+Who owns what players create?

You do. Player creations are made from your assets inside your game, and the IP stays yours.

+Do you train AI models on our game or our players' creations?

No. Orio does not train its models on your game, your assets or what your players build. Your content is used only to generate and verify creations for your own title, and it stays yours.

+Do we have to let players sell what they make?

No. Studios that want a creator economy can run one and share revenue back; studios that would rather keep mods free can do that instead.

+What happens to our existing modding community?

They keep everything they have. Orio opens creation to the players who were never going to install an editor.

The best live games aren't buying content
Their players are building it.

Ship new levels between updates in days, not quarters.

Let's try it on one of your titles.

Rights you can sign on your own
A game people are still playing
Someone who can green-light a pilot

We agree what success looks like before we start — in your metrics, not ours.

Request a pilot

Two minutes. Goes straight to partnerships.

We reply with a scoping call, not a sequence.